Cloud-based gaming takes off in 5G era

Cloud-based gaming takes off in 5G era

New Delhi: With the onset of 5G, Cloud-based gaming that eliminates the need to invest in expensive hardware is set to gather momentum at a time when the gaming industry is witnessing an upward curve globally including in India. Cloud-based games like “Assassin’s Creed”, “Call of Duty”, “Counter Strike”, “PUBG” and “Fortnite” are very popular, contributing to a turnover of $135 billion globally and over $890 million in India last year.

Stepping into the gaming arena, Google this month introduced its own Cloud gaming service called “Stadia” that aims to help developers create games with “nearly unlimited resources” without being dependent on hardware and computing.

The platform is essentially a Cloud-based infrastructure where game developers would be able to design and write games to run directly on the Internet giant’s hardware at data centres. The tech giant believes that game developers will no longer be limited to computing and will be able to create games with “nearly unlimited resources”.

Google will also launch a game controller to use with its service, called the “Stadia controller”. “We are currently witnessing how over-the-top (OTT) content is impacting our traditional entertainment and television and as the Cloud-based game streaming services catch-up globally as well as in India, the same will happen to gaming as well,” Thomas George, Senior Vice President (SVP), Head at CyberMedia Research (CMR) told.

Primarily based on video or file streaming, Cloud-gaming only requires high-speed Internet connection to turn any screen into a gaming arena to provide gamers frictionless experience on all devices, including smartphones. However, the transition from hardware-dominated gaming habits to advanced Cloud gaming still requires more time, advanced game-oriented technology on smartphones as well as uninterrupted high-speed Internet to mature as expected, say experts.

“The temporary challenges while transitioning are going to be around making all the popular games available on the game streaming services, coupled with network speed and connectivity,” said Thomas said. (IANS)

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